![]() The test scene can be found in the Graph3D/ folder of the code sample pack. The scene is a simple triangle.Ģ.2 – Medium graphics workload: 3D surface with a mesh plane made up of 50×50 vertices The test scene can be found in the LuaGL/ folder of the code sample pack. I used GLSL Hacker with three different scenes from the Code Sample Pack.Ģ.1 – Light graphics workload: simple triangle rendering I did three tests: one with very light graphics workload, a second with a medium workload and a third with heavy workload. So let’s see how scaled modes impact the rendering performances. Scaled modes bring visual improvements but there is a price: rendering performance ( OpenGL) of graphics applications can suffer from non-native modes. It even offers the possibility to set a resolution higher than 2880×1800 like 3840×2400… The text is just microscopic but thanks to the quality of the retina display, we can still read it, a bit tough task I agree… QuickRes is a free application for OS X and is very easy to use. To switch the Retina screen in native mode, I use this cool utility: QuickRes. Native resolution of 2015 macbook pro 13 inch pro#That’s why the MacBook Pro uses scaled resolutions (1440×900, 1920×1200, etc) to bring visual comfort to the user.Īpple does not provide a way to select the native resolution (why?) so we have to use some tools available on the net to do the job. This resolution is a scaled resolution because the retina monitor has a native resolution of 2880×1800 pixels (the MacBook Pro Retina 13-inch has a native resolution of 2560×1600)… This resolution is so high that you can’t use it for every day work on a 15-inch screen. By default, the screen resolution of the MacBook Pro Retina 15-inch is 1440×900. ![]()
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